I seem to have gotten stuck in MacOS / Xcode purgatory. I'm on OS Sierra/10.12.6. When I try to update, I get a warning, that there's an issue with upgrading vs DisplayLink and so it cannot be done. That directly conflicts with Xcode which (as of now, on App Store) only works on 10.13.2 or later. Xcode 10 is the last release that will support Swift 3. Migrate your projects from Swift 3 code to Swift 4.2 syntax by opening the project and choosing Edit Convert To Current Swift Syntax (43101816) The macOS 10.14 SDK no longer contains support for compiling 32-bit applications.
- May 27, 2020 Install Xcode on macOS Mojave on Windows Step 01: First of all, Install macOS Mojave in VMware on Windows. If you don’t know the installation method, I have provided the following link where you can learn the full installation method.
- Xcode 10 also dropped support for building 32-bit macOS apps and no longer supports Subversion integration. Xcode 10 was publicly released on September 17, 2018. On June 3, 2019, at the Apple Worldwide Developers Conference, Xcode version 11 was announced; a beta version was released the same day.
With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.
Designed for macOS Big Sur.
Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.
Document tabs.
The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.
Navigator font sizes.
The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.
Code completion streamlined.
A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.
Redesigned organizer.
An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.
SwiftUI
SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.
Universal app ready.
Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
Updated automatically
When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.
Test multiple architectures.
On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.
Multiplatform template
New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.
Improved auto-indentation
Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.
StoreKit testing
New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.
Get started with the beta.
Download Xcode 12 beta and use these resources to build apps for all Apple platforms.
The demand for applications in our daily lives are on a pretty steep curve and that means that the requirement for platforms to build such application is also on the rise as well. There are a lot of platforms out there that support the same. Now when we take applications, there are majorly two types that are well known across the world, one is Android and the other one is iOS.
Platforms that are exclusive to developing applications are pretty vague for Android software as they dominate the industry with nearly every 8 in ten people using an Android-powered smartphone. The biggest advantage with Android OS is that it is pretty flexible to almost any platform. But the same is not the case for iOS as the system needs to be pretty firm and rigid in handling such application building. There is one name that rings in every mind of an iOS application developer, Xcode.
Overview
The advantage with XCode is that it is iOS building software that will help you in building iOS software in a windows-based operating system. It sounds like quite an irony. Well, it is. There are a lot of features that make the software a credible one and the biggest advantage would be the flexibility of the software to build an application for a completely different niche. Beyond all that, there are also some minor features that talk much more.
The XCode is a primary iOS application developer and it is sought after by many developers and is by far the best software if you are starting your venture into the same. Some of the features that make the developer a number one priority.
All the bells and whistles for a smooth experience
The software is equipped with all the tools that you would require from a development environment. XCode especially being an integrated development environment (IDE) for the development of a Mac Application or an iOS application.
The tools that you would require to build an efficient application are all supported by the system software. Now all you have to do is find the procedure on how you can actually run XCode on your windows-based operating system.
Run XCode the right way
- The first requirement of you would be to install a virtual machine onto your system so that you can simulate an actual environment where you can run the system application. The virtual machine will act as an interface to help you in getting things done in your iOS application and mimic the performance of the system on a Mac or iOS system.
- Download any other suitable operating system that will support your cause. We would suggest you go with the Mac OS X Mavericks to complete the process. You can download the same from the ISO river page.
- Once you download the required operating system, you will have to boot the operating system on the virtual machine. This will ensure that you have an active and running virtual machine that will run the same.
- Enter the name of the operating system that you would want to operate and make sure that you mention the type of bit the system will operate under. Because when you develop an iOS application, the type of configuration in which they will operate is very important.
- Assign the RAM requirement as 1GB and also specify the type of HDD requirement. It is like you will be providing a virtual hard disk so that you can store the application in the same.
- Select the Virtual Box Disk Image such that this will allow you to run the image file. Make sure that you choose the same in the ISO image for better efficiency.
- Once that is all done all you have to do is configure the actual HDD with the virtual one and ensure that you would complete the process.
- Close the virtual machine and boot it again so that you are provided with a brand-new software to work with.
- Go to the safari, log in with your Apple credentials and you have successfully set up the system. Once you are done with that you will have to download the XCode application from the App Store and get working on the development.
Run XCode on windows
Macos Xcode Command Line Tools
There are a lot of providers out there that help you with your requirements of a virtual machine, but the biggest problem that we face is most of them aren’t genuine in their purpose. So the best option would be to download a virtual box from our ISO river page and install the same and after that download the ISO image of the Mac OS X Mavericks from our page so that you will not have any problems while booting the system.
Xcode For Macos 10.12
Make sure that you meet the minimum requirements of the virtual machine before you actually run it on your windows operating system.